Monday, October 16, 2006

Concept for Final

Final project proposal: Catchy Name To Be Determined

Description:

Portals act as gateways between spaces, whether they are physical or virtual spaces. Once we pass through a portal we are changed—time has elapsed, we are in a new location, and we are somehow different. This interactive installation will serve as a metaphor for a portal, one in which users can influence what’s on the other side. The space beyond the portal might be based on time, where users can “reach” back and see the past, or might be based on color, where their entry affects the display of color in the space. Alternatively, it may be based on strata, where the users’ motion will uncover various layers in this environment.

Technology/design:

The installation is based on a column, probably waist high, and a few feet around. The column is hollow, with a hole at the top (the portal.) Embedded inside the base of the column is a monitor, oriented so its display faces up. An array of sensors (motion, proximity, cameras?) along the sides of the column monitor the hollow space. The sensors are connected to a PC which controls the images and sound on the display. Input from sensors influence the content on the display. To interact with the installation, the user reaches through the portal, causing the sensors to initiate changes in the display. The sensors will report depth and location.

Solid View

Cutaway View

Content:

Option 1. Time
Reaching in, and back, users can pull the past back into view, content might be captured on cameras placed around the 4th floor, or the world.

Option 2. Color
The display will be a solid hue that slowly changes over time. User interaction will cause areas of the display to change, which will slowly decay back to the surrounding hue.

Option 3. Strata
Parting the clouds like a god, users can reach down from the heavens to explore the spaces below. It might be interesting to place cameras on all the floors of the Tisch building and grab content from each floor so that you can sift through the floors. Another direction could be to use hand-drawn animation and create your own world.

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